Start here / FIELD GUIDE
Your first five minutes
A tiny tour before you take the wheel.
Take the short tour
Open the Flight manual from the menu. Its six lessons show flying, discovering, catching, battling, growing pets, and exploring.
Go exploring
Tap Explore. Drag to move your ship. Let go to slow down. There is no one right direction.
Pick something interesting
Fly toward a planet. Your ship lands when you get close enough. You can also stop at stations.
Try one little thing
Explore the surface, solve a puzzle, or look for a creature. Your discoveries go in your journal.
Need a hand? Email support@swiftwhere.com.
Updated October 20, 2026 · Current development version